🐉 Machine Learning for Artists and Designers

Table of Contents

What you will learn

  • Basics of ML using examples from Literature, Painting, Music, Parlour Games, and Kitchen Recipes

  • Develop Intuition for when to use which ML algorithm:

    • Regression
    • Classification
    • Clustering
  • Develop Intuition for the underlying Math Structures:

    • Decision Trees leading up to Random Forests
    • Linear Equations, Slopes, Intercepts, and Errors
    • Support Vector Machines and Kernel Tricks
  • Doing point-and-click ML using an open source ML tool called Orange (Weblink)

  • Experience with Wekinator (Weblink) and similar ML apps for Creative Outcomes

  • Simple Projects applying ML on your own Data/Research

If time permits:

  • Exposure to tinyML using Arduino and other Open Source Electronics

Modules